![]() Luckily, there are some good places to stash items in the game. but everywhere else, you gotta use gem bags, potion boxes, scroll cases and lug everything else in an open slot. That's not a problem in the Luremaster portion cuz of that bag of holding. Of course, with less characters it means less inventory slots. And there are tricks like enchanting or healing a fighter during battle. but they'll be swarming your two or three front men while the spell caster is ignored. One might Argue that with fewer characters the bad guys will swarm you more. Fighter/Mages, now there's a mage you can't push around! (give him a bow and make him a range attacker or a long sword and stone skin to make an invincible meele man) (mages and thiefs get smacked around like that) It can be real agrivating having to grab all your party member's loot and going back to town to Raise Dead every few battles. Not only do you get to level up more quickly, but you have less likelyhood of someone getting jumpped and dying in a stupid way. In fact, it can be done with only one character! (Ranger/clerics and Cleric/mages have proven their powers to 'go it alone')Ĥ player parties are ideal for the Multi-class fans. It's totally possible to play with less than 6 characters. They get some special songs that kick butt on spell casting, plus they can cast mage spells and progress at about the same speed as a mage (though with fewer spells per level). This spell raises Str/Dex/Con by 1 point for every 3 levels of the caster a deadly combo for cleric/fighter type classes.Īlso, Bard are pretty sweet in this game if you got everything installed(sounds like you do). Remember, clerics can cast "draw upon holy might" at 3rd level. You fighters? well, a half-elf Ranger/Cleric or a Dwarven Fighter/Cleric can be very powerfull front men. But of course, this means you'll be a solo druid for quite some time, then a straight fighter at some point in the Hear of Winter part of the game, then hopefully become a druid/fighter combo by the time you reach the Luremaster portion. If you make a Human druid and dual-class him into a Fighter after 18th level, you can make the most powerfull fighter druid who has weapon mastery (5 proficiency points) in two weapons (long sword and dagger, baby!). I found that if you make a multi classed fighter/druid, you can only ever put 2 weapon proficiencies in each slot. Druids are just weak until they're reallly high level. The Druid? well, a fighter druid is the only way to go. ![]() Personally, i like Cleric/mages and Ranger/clerics best cuz you get the essential heals along with extra spells to choose from. and it's nice to have a high level cleric in the party (maybe 2!). Thief/Fighters are superb, while a Thief/mage is weak but versitile.Īs for the Mage, try a straigh class so you get all spells. By then you have most the theiving abilities you want at max, and it's not too long for the next class to overcome. If you don't like multi class, try a dual class at level 8 or 9. most people hate triple cuz it's slow, but they have the capacity to reach 30/30/30 if you get enough xp). For the Thief, i would recommend a multi classed character (single or triple. The locks are harder to pick with all the IWDs installed, but you can force most of them open with a good fighter/cleric. Thief's have some nice abilities (find/remove traps, pick pockets(only in town), and hide in shadows.
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